Liability Cap · Limitation Clause · LoL Clause
A Limitation of Liability clause caps the maximum monetary exposure one party faces for losses caused to the other under a contract. It typically combines a total damages ceiling — often 12 months of fees paid — with a blanket exclusion of indirect or consequential damages such as lost profits, loss of data, and business interruption.
The clause works on two axes at once. First, it sets a ceiling on the total damages either party can recover — most commonly 12 months of fees paid under the contract, sometimes a fixed dollar amount, occasionally an uncapped figure for enterprise deals. Second, it excludes whole categories of loss entirely: indirect damages, consequential damages, loss of profits, loss of goodwill, loss of data, business interruption. On top of both mechanics sit the carve-outs — obligations the cap does NOT apply to, typically IP infringement indemnity, confidentiality breach, gross negligence, willful misconduct, payment obligations, and data-breach liability. Those carve-outs are where most of the negotiation happens.
Liability caps control the asymmetry between contract value and potential loss. A $50,000 SaaS contract whose failure costs the customer $5 million in downstream losses is the classic mismatch — the cap prevents liability from dwarfing deal value, but it also means the customer bears the remaining risk. Getting the cap wrong in either direction is painful: too low and customers have no real remedy, too permissive and vendors sign contracts that can bankrupt them. This is where commercial and legal teams must align on risk appetite before signature, not after.
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